I am an Illustrator and concept artist, currently working in the entertainment industry as a concept artist and illustrator. My Interest in art began at a young age, inspired by my love for games, manga, comics, and animation . At age 8, I vividly remember attempting to draw Shonen Jump issues from start to finish and create my own worlds.
I went on to pursue art in high school, graduating with a certificate from the Visual Media Arts program at Wexford Collegiate School for the Arts. Following that, I entered the Independent Illustration program at Seneca College, graduating with Honours. Most recently I've been satisfying my desire to learn by taking independent courses from Talent Tree, CGMA, The Workshop Academy, Brainstorm, and most recently CDA.
I am extremely passionate about art as a visual language and as a means for creative problem solving. My experience spans both 3D and 2D realms with a broad interest in whatever tool best serves the solution to the design problem.
My goal is always to reproduce the same joy and immersion I received from games, film and graphic novels growing up. I’m always trying to improve my storytelling and find new ways to visually communicate my ideas.
-Working remotely on unannounced game projects
-Worked remotely as well as in house with the team to create concept sketches, renders, illustrations and other artwork to help develop the look and feel of an unannounced project based on existing IPs
-Responsible for meeting deadlines and revisions within crunch period
-Provided 3D blockout for concepts based on floor plans
Taught classes and provided mentorships in Cartooning & Anime, Digital Art & Character & Game Design & Sketch Up.
-I oversaw extra life drawing sessions and helped fundamental students with their drawings in areas of proportion, structure as well as rendering
-Provided specialized lectures regarding various areas of question from students
-Offered extra insight into the application process as well as portfolio targeting for desired goals